What it is:Caves of Qud is roguelike still in beta set in a post-apocalyptic world where you character is able to travel through ruins, complete quests, and fight for survival against a vast array of enemies. You can play as either a mutant or a normal human. Both follow the same basic storyline, but humans get more stat points and better gear, whereas mutants start out with a choice of several helpful mutations (Night Vision, 2 heads, pyrokinesis, etc). Allowing for a very customizable experience.
It uses a ASCII interface, so if you are a graphics nut with no imagination, this is not the game for you. Different from other roguelikes similar to it, Caves of Qud has a great and easily to use inventory system and water based economy.
For more information or a free download of the game, feel free to go to the website:
For a more visual reference, a link to a Let's Play from JefMajor's youtube channel (not me, but it's how I was introduced to the game):
What I Liked:
- Highly customizable character and skill trees.
- Great time killer, can seriously lose hours to this game.
- Huge game, lots of quests, random encounters and more items than I can count.
- Mutants are awesome.
- Strategic turn-based gameplay
What I Didn't Like:
- Unforgiving gameplay, 1 life, no quicksaves. Sometimes a single button press can mean life and death.
- The beginning quests are the same every time, and since you will be dying a lot, you will be doing them a lot.
- Keyboard only, and really tough to play unless you use the num pad.
I am certainly no expert on this game, but I've started to get a hang of this game. It is very addicting, and if I find myself with any spare time, this is what has been filling it up. My best character thus far has been a mutant warden with double muscles, regeneration, phasing, night vision, and an evil twin (muahaha). Managed to get him to level 11 before dying inside a wall with a miscalculated phase (mutation that allows you to walk through walls for a limited amount of turns). There are some points where it just feels like playing ASCII whack a mole with some of the enemies, but the randomly generated dungeons and the large inventory system certainly make up for it.
Overall grade so far: B-
Later this week I'll either be going to this game more in depth, or more likely be picking up a new game to look at.
Thanks for reading!